Hunter will sit next to the fire and offer you a postcard for your collection. Turn around and follow your father to a sequence where some guards open the door to allow Hunter in. You will see a cloth acting as a curtain walk through this and into the next makeshift bay to unlock the next moral point. Walk towards the door and look to the right just before the door. Wait till he sits down and approach him to listen to him talk, getting you another moral point.Įnter the next room and on the table immediately to the right is the next diary. Turn around and follow your father into the other room. After the second conversation where she says "leave me alone" walk away as this gets you another moral point. Let her finish the first conversation and then approach her again. Look to the left a women will be sat on the floor crouch and approach her. The man will say "doctor hasn't said anything". Walk up to the man and woman at the front to prompt a conversation. Turn to the left and walk into the next room. This will net you a moral point you can move on after this. When he sits down move back and walk towards him again to start another conversation. Walk up to him and face him he will tell about a patrol being attacked. Leave the room and walk past your father, head up the stairs past a doctor and a guard will say "Hello Arytom". Arytom's father will come in and speak to you. The level starts with Arytom looking at postcards in his room. Once the Demons knock over the armoured truck you will black out and the game regresses back to 8 days previously. Anyway once these are cleared you can search the room and then assist Miller with opening the door, leading to the wasteland and eventually a firefight with more Nosalis hunters and flying Demons. However there is an achievement for killing a specific number of mutants. As with all parts of this game feel free to let your AI partner kill the Nosalis if you want to save your ammo. Move forward to have a small fight with Nosalis hunters. Once it is on and safe to do so tap to wipe the mask, repeat this 20 times to unlock: You are now prompted to put on your gas mask. Search the area for ammo and other essential bits and pieces then jump the gap when you are happy to progress. Once you've crouched under the door look for a fuse box on the wall and interact with this to switch on the lights. Return to the valve wheel, interact with it to access the next area. Approach the switch and interact with it. To the right is a small switch next to the valve wheel. Whilst in this room activate the computer on the desk and make your way to the blast door. Don't open the door yet, instead go into the small room to the left of the door and find the only diary in this level on the shelf. You will see a large blast door in front of you, with your team mate Miller waiting. When you start pick Spartan and normal for your first play-through.
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